Apr 07, 2006, 02:57 PM // 14:57 | #1 |
Lion's Arch Merchant
Join Date: Jun 2005
Guild: Ego Trip From Rank [ZERO]
Profession: P/
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Enchantment mod question
I once saw a table showing how GW rounds off for enchantment mods. (I.E. how many seconds a 10 second enchantment would last with a 10% enchant mod, an 11%, 12%, etc. etc.)
Essentially, if you want that mod for a specialized purpose, it would let you know how much you'd have to spend -- if you'd have to go all out and buy the 20% mod, or if a 16% will do just as well. I'm trying to figure this out for a PvE orders necro, exactly how high the mod has to be to make orders last 6 seconds as opposed to 5 seconds. And, while I'm at it, how high it has to be to make Blood Renewal last 12 seconds as opposed to 10. Thanks in advance. |
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